Tarka Ji

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Tarka Ji

#04

2 abilities · 4 variants · synced Sep 3, 2026

Skills 1

Flame Force

F Skill

Flame Force

Channel internal energy and drop into a defensive stance for 3 sec, becoming Ultimate Focused and recovering Stamina. While in this stance, block all hit damage. · After successfully blocking any damage, left click to counterattack, [Burning] enemies and heavily staggering them. · Tap Vertical Strike to counterattack, dealing relatively high AOE damage and [Burning] enemies to in the aimed direction. · This defensive stance can be prematurely cancelled with Dodge, Jump or Crouch. [Burn]: Take percentage Max Health damage over time, and reduce recovery effects by 50%.

Flame Force: Fireball

Mold internal energies and shoot a [huge fireball], which deals a large amount of damage and makes enemies [Vulnerable] and [Burn] for 5 sec. · Enemies who are not Focused can be knocked airborne. [Vulnerable]: Increase hit damage taken by 10%. [Burn]: Take percentage Max Health damage over time, and reduce recovery effects by 50%.

Ultimate 1

Fire Frenzy

V Ultimate

Fire Frenzy

Explode with firey Qi, knocking back nearby enemies; all of moves are sped up at the cost of constantly consuming Rage. While active, some kinds of movement will deal hit damage and [Burn] enemies for 5 sec. Can be used under attack. · While active, [Flame Force] can be used repeatedly by consuming Rage. · Attacking or being attacked grows Heat. Once it reaches max, become [Overheated] for 20 sec, changing 2nd stage dodges into knee attacks and gaining increased Stamina recovery. · While [Overheated], tap Ultimate to explode again. Can be used under attack. · Lasts for 24 sec in Solo, 32 sec in Duos and Trios. · Blocks ranged weapon attacks while running. [Burn]: Take percentage Max Health damage over time, and reduce recovery effects by 50%.

Fire Frenzy: Extend

Explode with firey Qi, knocking back nearby enemies; all of moves are sped up at the cost of constantly consuming Rage. While active, some kinds of movement will deal hit damage and [Burn] enemies for 5 sec. Can be used under attack. · Attacking or being attacked grows Heat. Once it reaches max, become [Overheated] for 20 sec, changing 2nd stage dodges into knee attacks and gaining increased Stamina recovery. Tap Vertical Strike after a knee attack to charge forward and smash an enemy into the ground. · Lasts for 18 sec in Solo, 22 sec in Duos and Trios. · Blocks ranged weapon attacks while running, and attacking enemies restores Rage. · Increases Attack of all allies by 5%. [Burn]: Take percentage Max Health damage over time, and reduce recovery effects by 50%.