Zephyr Wisp
Summon 3 windballs formed by Zephyr's Wisp, lasting for 30 sec and can block ranged weapon attacks. Tap [F] to shoot and blow enemies into a whirlwind 3 times. Unable to interrupt Focus. ·Can be used under attack.
Summon 3 windballs formed by Zephyr's Wisp, lasting for 30 sec and can block ranged weapon attacks. Tap [F] to shoot and blow enemies into a whirlwind 3 times. Unable to interrupt Focus. ·Can be used under attack.
Summon 3 windballs formed by Zephyr's Wisp, lasting for 30 sec and can block ranged weapon attacks. Tap [F] to shoot slow-speed windballs which will auto-track and blow enemies into a whirlwind for 3 times. Unable to interrupt Focus. ·Can be used under attack.
Summon 3 windballs formed by Zephyr's Wisp, lasting for 30 sec and can block ranged weapon attacks. ·Can be used under attack. ·Tap [F] to shoot. Windballs will bounce when hitting the scene or [Zephyr Prison]. ·Windballs penetrate enemies and blow them into a whirlwind once, while 3 times if attacking enemies with its final hit. ·Unable to interrupt Focus.
Knock back enemies and unleash a Zephyr Prison, which blocks all ranged attacks and skill locking ([Binding Prayer] and [Backstab]). Enemies within range are [Slowed] and allies become immune to debuffs when passing through the prison, lasting for 15 sec. ·Temulch is immune to debuff effects whenever he passes through a Zephyr Prison. ·Enemies can hardly move and are [Slowed] when passing through the prison. [Slowed]: Lose all Energy, and Energy recovery will be greatly slowed down within 8 sec.
Knock back enemies and unleash a Zephyr Prison, which blocks all ranged attacks and skill locking ([Binding Prayer] and [Backstab]). Enemies within range are [Slowed] and allies become immune to debuffs when passing through the prison, lasting for 12 sec. ·Temulch is immune to debuff effects whenever he passes through a Zephyr Prison. ·Inside the prison, Temulch restores Energy more quickly. ·Enemies can hardly move and are [Slowed] when passing through the prison. [Slowed]: Lose all Energy, and Energy recovery will be greatly slowed down within 8 sec.
Knock back enemies and unleash a storm prison, which blocks all ranged attacks and skill locking ([Binding Prayer] and [Backstab]). Enemies within range are [Slowed] and allies become immune to debuffs when passing through the prison, lasting for 12 sec. ·Temulch is immune to debuff effects whenever he passes through a Zephyr Prison, instead can reload windballs. ·Enemies can hardly move and are [Slowed] when passing through the prison. [Slowed]: Lose all Energy, and Energy recovery will be greatly slowed down within 8 sec.