Ziping Yin

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Ziping Yin

#13

2 abilities · 6 variants · synced Sep 3, 2026

Skills 1

Nature's Touch

F Skill

Nature's Touch

Unleashes Ligneous Energy to plant [Spiritual Twigs], lasting for 10 sec. The ally who touches them first instantly restore some Health and Armor, and constantly restore and increase Damage Reduction by 30% within the next 5 sec. ·After casting the skill, tapping [Shift] can immediately dodge without consuming Energy. ·Extra Health will be restored if Spiritual Twigs take effect on allies.

Nature's Touch: Protect

Unleashes Ligneous Energy to plant [Spiritual Twigs], lasting for 10 sec. The ally who touches them first instantly restores some Health and Armor, and gain a 12-sec [Inspiration] that can trigger [Inspiration Shield] when they are attacked. ·After casting the skill, tapping [Shift] can immediately dodge without consuming Energy. ·Extra Health will be restored if Spiritual Twigs take effect on allies. ·In Solo, [Inspiration] lasts for 8 sec while [Inspiration Shield] 5 sec. [Inspiration Shield]: Cannot be interrupted by the non-Focus strike in 8 sec but will end in advance if takes a certain amount of damage.

Nature's Touch: Surround

Use Ligneous Energy to protect Ziping and all allies nearby with 8-sec [Inspiration] that can trigger [Inspiration Shield] when they are attacked. [Inspiration Shield]: Cannot be interrupted by the non-Focus strike in 8 sec but will end in advance if takes a certain amount of damage.

Ultimate 1

Saving Grace

V Ultimate

Saving Grace

Gain [Sedate Soul] at full Rage. Or cast it with 70% Rage to increase the recovery effect by 20% and restore Health of all allies by constantly consuming Rage (exceeded Health will turn into Armor). ·[Sedate Soul] is triggered by consuming all Rage. [Sedate Soul]: Negate one fatal strike and knock nearby enemies airborne, restoring 300 Health instantly and increasing Damage Reduction by 20% within 5 sec.

Saving Grace: Aegis

Cast it with 70% Rage to restore the Health and Armor of all allies by constantly consuming Rage (exceeded Health will turn into Armor) and grant them [Sedate Soul]. ·[Sedate Soul] can be triggered without Rage cost. [Sedate Soul]: Negate one fatal strike and knock nearby enemies airborne, restoring 500 Health instantly and increasing Damage Reduction by 20% within 5 sec.

Saving Grace: Gauze

Cast it with 50% Rage to form a [Zone] around Ziping that constantly consumes Rage. Allies inside will not run out of Health upon taking damage (except for damage from Shadow Corruption), and will restore a certain amount of Health once the zone disappears. ·Hold [V] to cancel it.