Unleashes Ligneous Energy to plant [Spiritual Twigs], lasting for 10 sec. The ally who touches them first instantly restore some Health and Armor, and constantly restore and increase Damage Reduction by 30% within the next 5 sec.
·After casting the skill, tapping
[Shift]
can immediately dodge without consuming Energy.
·Extra Health will be restored if Spiritual Twigs take effect on allies.
Nature's Touch: Protect
Unleashes Ligneous Energy to plant [Spiritual Twigs], lasting for 10 sec. The ally who touches them first instantly restores some Health and Armor, and gain a 12-sec [Inspiration] that can trigger [Inspiration Shield] when they are attacked.
·After casting the skill, tapping
[Shift]
can immediately dodge without consuming Energy.
·Extra Health will be restored if Spiritual Twigs take effect on allies.
·In Solo, [Inspiration] lasts for 8 sec while [Inspiration Shield] 5 sec.
[Inspiration Shield]: Cannot be interrupted by the non-Focus strike in 8 sec but will end in advance if takes a certain amount of damage.
Nature's Touch: Surround
Use Ligneous Energy to protect Ziping and all allies nearby with 8-sec [Inspiration] that can trigger [Inspiration Shield] when they are attacked.
[Inspiration Shield]: Cannot be interrupted by the non-Focus strike in 8 sec but will end in advance if takes a certain amount of damage.
Ultimate 1
Saving Grace
VUltimate
Saving Grace
Gain [Sedate Soul] at full Rage. Or cast it with 70% Rage to increase the recovery effect by 20% and restore Health of all allies by constantly consuming Rage (exceeded Health will turn into Armor).
·[Sedate Soul] is triggered by consuming all Rage.
[Sedate Soul]: Negate one fatal strike and knock nearby enemies airborne, restoring 300 Health instantly and increasing Damage Reduction by 20% within 5 sec.
Saving Grace: Aegis
Cast it with 70% Rage to restore the Health and Armor of all allies by constantly consuming Rage (exceeded Health will turn into Armor) and grant them [Sedate Soul].
·[Sedate Soul] can be triggered without Rage cost.
[Sedate Soul]: Negate one fatal strike and knock nearby enemies airborne, restoring 500 Health instantly and increasing Damage Reduction by 20% within 5 sec.
Saving Grace: Gauze
Cast it with 50% Rage to form a [Zone] around Ziping that constantly consumes Rage.
Allies inside will not run out of Health upon taking damage (except for damage from Shadow Corruption), and will restore a certain amount of Health once the zone disappears.
·Hold
[V]
to cancel it.