Movement
- Jump
- Dodge
- Crouch
- Slide
- Interactive Jump
- Backward Jump
- Climb Up
- Lean Out
- Long-range Interaction
- Overturning
Grappling Hook
- Auto Aim
- Flying Attack
Advanced Attacks
- Scale Rush
- Upward Strike
- Charged Scale Rush
- Uppercut Slash
- Clash
Long-range Interaction
Jump forward with rotating the camera in some states(run toward a wall, climb a tree and hang on a eave) to extend the interaction distance toward the corresponding direction.
For example, looking up while climbing the wall makes you catch the higher eaves that you could not catch when looking straight.