Tsuchimikado Kurumi, known as the Flower of Helioth. Naturally gifted, she continues an ancient line of Onmyoji masters. Kurumi set out from her homeland in search of mystery and to perfect her Onmyodo skills. And so, she embarked on the adventure of a lifetime.
Difficulty
Hero attributes
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Skills
F1
Kurumi creates a link with and continuously if 1, heals a teammate. Hold [F] to release a Light Parasol as the cast target.
[CLICK] makes her teleported to the target teammate and knock nearby enemies airborne. [CLICK] terminates the link and cleanses targeting teammate and herself.
While linked, Kurumi cannot perform attact. Kurumi can create link with Cairns of defeated teammates and revive them remotely.
The Link lasts for 30 sec and the distance is 30m. [Cleanse]: Remove some of the debuffs.
F2
Kurumi creates a link with teammate, healing both continuously. Hold [F] to release a Light Parasol as the cast target.
Heals from the link decreases, but the attack of the object being linked increases by 20%.
While linked, Kurumi cannot perform attack. [CLICK] makes her teleported to the target teammate and knock nearby enemies airborne by golden Focus Strike. [CLICK] terminates the link, cleanses targeting teammate and herself, and makes their attack increased by 40% for 1 sec. Kurumi can create link with Cairns of defeated teammates and revive them remotely.
F3
Kurumi creates a link with a teammate, healing it’ both continuously. Hold [F] to release a Light Parasol as the cast target.
Heals from the link decreases, but the attack of the object being linked increases by 20%.
While linked, Kurumi cannot perform attack. [CLICK] makes her teleported to the target teammate and knock nearby enemies airborne by golden Focus Strike. [CLICK] terminates the link, cleanses targeting teammate and herself, and makes their attack increased by 40% for 1 sec.
Kurumi can create link with Cairns of defeated teammates and revive them remotely. The Link lasts for 30 sec and the distance is 30m.
Ultimates
V1
Kurumi places a healing circle, healing team-mates and cleansing all of their debuff. How-ever, the circle is unstable, easily affected by other elemental forces.
The circle lasts for 15 sec.
[Cleanse]: Remove some of the debuffs.
V2
The circle’s effect changes from restoring health to restoring armor once per 1.5 sec. The circle is not stable, so that it can be in-fluenced by the strength of other elements. The circle lasts for 15 sec.
V3
No longer places a healing circle, instead instantly restoring a certain amount of health and armor to all teammates.